GTA V - Asked and Answered (NEW INFO!)



Well, after being disactive for a few days (okay, a lot), I'm back with a new post!
This post is about the most anticipated game of 2013. GTA V.

Rockstar Games just posted a new "Asked and Answered" post on their websites.
They answered questions about PC and next-gen console, new gameplay video, the new GTA multiplayer, delays and more!

Here are some of the BEST questions they were asked and they answered.

Asked - “Will we ever see some GTA V gameplay?”  – @ASTR4Lx

Rockstar Games answered  - Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official Gameplay Video is on its way...

Asked - “I smell a delay...” – SanViceCity
“Hope R* will release this game on September 17th. HOPE it will no be delayed AGAIN.” – creed_20103

Rockstar Games answered - There’s nothing to worry about, so we aren’t quite sure what you’re smelling!  GTAV will be available for PlayStation 3 and Xbox 360 on September 17th.

Asked - 
“Rockstar, how many discs will the Xbox and PS3 versions of the game have? I am asking because I am just conscious of how many discs I will have to install onto my Xbox 360 HDD.” – cj67890
“Hi R*, as you said GTAV will be the biggest game that Rockstar ever created, normally it should be the biggest in size too. So how you are going to solve Xbox 360 disc limit issues? I mean will GTAV have many discs (on Xbox 360 platform)…?” – youtubos

“If we install GTAV on Xbox 360 do we have to insert other discs or not?” – Persian-boy1995

Rockstar Games answered -

Grand Theft Auto V is the largest and most ambitious game we have yet created, and takes full advantage of every ounce of processing power available in the current generation of consoles. In order to provide the best possible experience for such a massive and detailed world, the game will have installation requirements on both Xbox 360 and PlayStation®3 systems. For Xbox 360, Grand Theft Auto V will ship on two discs; Disc 1 will be used for a one-time mandatory install and Disc 2 will be used to play the game. After the install, players will be able to enjoy both Grand Theft Auto V and Grand Theft Auto Online without any need to switch discs.

This initial install will require an Xbox 360 Hard Drive or an external 16GB USB flash drive with at least 8 GB of free space. If using a USB flash drive it must be at least USB 2.0 with a minimum 15mb/s read speed and formatted for Xbox 360 use. A new USB flash drive is recommended to ensure optimum performance.  For PlayStation®3, the game ships on one disc and will install content as soon as you insert the game. The install is roughly 8GB, and players will be able to play as soon as the install is complete.

Asked -

“Hey Rockstar, I'm curious whether you are planning on releasing GTA V on the PC...” – received via Mouthoff

“You've probably been asked before, but is GTA V coming for next gen consoles also?” – @tomtoon2010

Rockstar Games answered - 

The only versions of the game that we have announced are for the Xbox 360 and PlayStation®3 which are set for a September 17th worldwide release. We don’t have anything to share about the possibility of a next-gen or a PC platform release at this time and we are completely focused on delivering the best possible experience for the consoles people have right now.

See the full Asked and Answered by clicking here.



Riding music is too mainstream for you? try flying it!


No this is not a flight simulator, but an artistic combination of awesome old school space invaders style game..



even though I have no idea why i mentioned the space invaders part.

Now, Back to reality!


The game is actually called Beat Hazard Ultra.

Why? well because the game is powered by your music.

Beat Hazard is a game based on your music, its beats. bass. And Volume

The game is basically about to kill your enemies while your firepower and enemy firepower depends entirely on statistics of your song!

a bit of screenshot here which i shamelessly took off google's image search



Beautiful..no? you are the small one!

The only reason i am posting a review at this game because of its great visuals, creativity.. mass selection of perks/ weapons and collection of songs.

The game itself basically have 4 or 5 gamemodes, and comes with its own selection of songs which you can choose to begin with.
It supports upto 2 players offline local multiplayer with 2 gamemodes Co-op and Head-to-Head (A gamepad is required)

But what's head-to-head?
Head-to-Head is a gamemode like versus gamemodes in fighting games e.g - tekken
But unlike tekken, instead of killing your opponent you have to score higher than him/her/it.
tip: try getting him killed then upon dying he'll drop 25% of his multipliers (score boosters) and grab em' all

In 2 player offline multiplayer, i prefer Head-to-Head mode, because in Co-op you and your partner have combined 3 lives, whereas in head-to-head there are infinite.
This game has stunning visuals, runs smoothly and what-not! you enjoy your favorite dubstep/melody at the same time!

*Note. This game is not for photosensitive people, I.E if you feel unwell infront of random flashes and glare of lights then stay away from this game.
Also, deaths have been reported to people who play songs of following bands/singers: Justin Beiber & 1 Direction.

So why waiting?
Grab yourself a copy of the game at steam Here

Ride your music!






Want to ride your music? Don't get what I'm talking about?
Well, you should try this game called AudioSurf. It creates tracks on basis of the beats and drops in a song!
You can choose various number of spaceships and any song you like!



 Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.



You can have hours of fun playing this, just like me!
Get the demo or full version of AudioSurf by clicking here.

Maxis Unveils The Sims 4



On 6th of May, EA games posted the following on their website -

Today we are revealing to our top fans the fact that The Sims™ 4 is coming to PC and Mac in 2014.
The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide.
More information will be revealed later today here on The Beat, so stay tuned.

The Sims 4 announcement comes at a difficult time for EA. The company has been restructuring since the departure of its chief executive, John Riccitiello, in March, resulting in job losses. It has also canned the Facebook titles, Sims Social and SimCity Social. The main Sims series has always been a reliable cash cow for the publisher, attracting a vast community of ardent fans – some of whom were invited to a special unveiling event for the new title. 

Grand Theft Auto V: New Confirmed Features


           Features

        • You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.
        • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races and triathlons.
        • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
        • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
        • A combat roll has been introduced for moving between cover
        • Liquor store and ATM robberies is possible.
        • Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
        • Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
        • Hunting animals.

        Customization


        • Player customization - tattoos, haircuts, clothing
        • Vehicle customization - paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle
        • Weapon customization - Silencers, scopes, extended mags, laser sights, and more

        Police Encounters:

        • The classic wanted system will be making a return - with five stars instead of the usual six.
        They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.
        Kotaku

        Skill Categories:

        • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
        • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
        • Specials are governed by a meter, it drains after use and recharges slowly
        • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
        • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
        • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

        Map

        • Similar to previous GTAs, the map isn't landlocked (surrounded by water).
        • The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
        • The geographical scope is huge and spans:
        • Mountains
        • Rivers
        • Lakes
        • Military bases
        • Farmland
        • Desert
        • Dense urban environments...and more
        • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
        • A deer and a wildcat were spotted in the mountains.
        • Treasures can be found underwater, but NPCs will be looking for them too
        • Shipwrecks, sharks, hidden treasures and more could be found underwater
        • The entire world is populated with fitting wildlife and inhabitants unique to specific areas

        Heists/missions

        • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
        • These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.
        • These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
        • Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
        • There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
        • You can attack targets by stealth or brute force. This will affect the content of the heist.
        • A huge payout to split between the crew
        • After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn

        Refinements to combat:


        • Weapon selection has been overhauled: You now select your weapons from a weapon wheel.
        • Fluidly run and gun from the hip while still maintaining complete control of the reticule
        • 'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
        • Camera pulled back when zoomed in over the shoulder to open up players' field of vision
        • Combat roll to move strategically from cover and evade incoming fire
        • Reticule switches from white to red to identity an enemy
        • Tiny 'X' flashes over the reticule when targeted enemy is killed
        • Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3)
        • Smoother transitions when moving in and out of cover

        General

        • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
        • Some boats will include gear such as wetsuit, flippers and tanks for diving
        • GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
        • Dives won't offer massive payoffs, but will "help grease the wheels"
        • Pressing Down on the d-pad will drop the play in and out of multiplayer.
        • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
        • Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
        • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
        • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
        • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
        • If you die the game reloads to the last checkpoint, even if two other characters are alive
        • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
        • There is a wider field of vision, and players can run-and-gun
        • There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
        • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.

        Fun Facts:

        • Franklin alone has more textures than the entire ped population of GTA: San Andreas
        • Largest selection of vehicles in any GTA game
        • Largest selection of weapons in any GTA game
  •          
  •          Credits to gtav.net

Grand Theft Auto V: 20 New Screenshots!



Just two days after Rockstar Games released trailers showcasing the protagonists, Many publications reviewed the game after watching a 90 minutes gameplay and released 20 new screenshots!
Have fun watching them!

GTA V - Michael. Franklin. Trevor. Trailers April 30



Rockstar Games just made a post on their website showing a picture (the one above) and saying "Michael. Franklin. Trevor. Trailers April 30"
There will be three trailers (one for each protagonist [Michael, Franklin and Trevor]) and they will be released on 30th of April.
Click here for the original post by Rockstar Games.
Stay tuned for more!
Like us on Facebook now!
Like us on Facebook
Follow us on Twitter
Recommend us on Google Plus
Subscribe us on RSS